Which retro (and non-flight sim) should an indiehacker build?

Which retro (and non-flight sim) should an indiehacker build?

Which Retro Game (NOT a Flight Sim) Should I Make?

What's your main goal in making a retro game?
Tell an engaging story with minimal resources
Create addictive, score-based gameplay loops
Test players' reflexes and precision
Bring friends together for multiplayer fun
Challenge players with deep strategic gameplay
Retro Game Type

Classic Examples

Modern Inspirations

Dev Complexity

Key Features

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Updated: